Instructional Design Consulting
The core of the content landscape is the way the instructional designer works with the provided content/subject and builds the StoryBoard (SB) that will form the base of the bespoke content to be developed. We provide instructional design both as a service (as part of our consulting) and as the first phase of the content process. Our instructional designers provide their expertise for developing content for standard delivery models such as PC/Desktops and for the handheld devices even developing a completely distinct SB for device-specific delivery.
Our media and programming expertise allow us to further animate the content into learning modules that can be used as independent content objects or as part of a larger curriculum. The content is converted from the storyboards developed by the instructional designers using appropriate graphic models to facilitate learning. Simulations and interactivities are used at appropriate levels to support content delivery and reinforce retention and implementation. Ingegno has 2D/3D and animation capabilities specifically targeted towards the learning domain with expertise that allows us to insert the appropriate media from a learning, allowing appropriate levels of engagement with the learner.
Tracking / Compliance
Tracking is a vital aspect of the content development life cycle, with smart devices providing more ways to capture pertinent information for understanding how learners interact with content. Newer standards such as Exp API (TinCan) are adopted based on requirement, as also the older formats for traditional learning content like SCORM 1.2 & 2004. Understanding how much time a learner spent on a module/course and the knowledge gain achieved, helps in feeding back to a content enhancement cycle that takes the learning from how content is used, to refining it to provide more effective and relevant content if necessary.
Ingegno’s content packaging considers the varied delivery mediums/devices available in the market and the rapidly emerging technologies that affect how content is viewed. Our responsive designs are not just compatible across these varied devices but also incorporate content modeling to leverage the device’s form factors
Game Based Learning
Game based learning as a content development model is making educators and training managers sit up and take notice with respect to what it can do not only in terms of learner engagement but also the ability to ensure learning outcomes are met. The growing acceptance among the serious learning community that games can be fun as well as knowledge-enhancing is enlarging the scope in this area of content development. With the rise in tablet/smartphone touch-based devices, learning games have become smarter in delivering training and capturing feedback from learners on how they learn and how content can be improved.
What’s in a Game?
Any activity that has an explicit goal or challenge and rules that guide achievement of the goal allowing interactivity with either players and/or the game environment and provides feedback mechanisms on performance is a Game. The activity results in a quantifiable outcome and usually generates an emotional reaction in players.
It’s important that apart from having a game goal it is also necessary to have a learning goal and these two terms are not synonymous. The instructional design phase must include a learning goal and a game goal whereby learners need to achieve both, to win and learn from the game. When developing Game Based Learning (GBL), the delivery system (whether it be on standard machines or on tablet or smartphone devices) is as important as the end user. Form factor can define the success and failure of a GBL just as much as too much or too little content can be a game changer. As part of the GBL, the content strategy will define how many game elements are needed to engage and make the learner absorb/consume the content so as to apply these knowledge gains in everyday life or for exam/certification purposes.
Gamification is taking game elements and applying them to either existing content or new content as it is developed. Gamification allows us to adapt the learning platform to support existing content (non-game based learning) and apply these game elements such as leaderboards, badges, ratings, etc. This provides learners with the ability to track their learning patterns/progress against their peers and enables them to reach out to other people doing the same course to engage in discussions. This provides knowledge to be shared among like-minded individuals or those in a cohort, learning the same material, be it in class or corporate environments.
In today’s hurry-worry world, everyone wants quick and immediate access to solutions to their problems. Be it a quick breakfast while driving down to work or learning a management lesson while on the go; the focus is on ‘quick and easy’.
Are you looking for an engaging learning solution to help train and up-skill your employees? We can help create quick and effective micro-learning modules that can be deployed effectively across different learning management systems.
Be it creating new course content from scratch or converting storyboards to course-modules, our experienced team can help you achieve your employee training goals. Micro-Learning is the way ahead and offers effective, direct, focused and less expensive learning options.